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34 lines
1.0 KiB
GDScript3
34 lines
1.0 KiB
GDScript3
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extends MarginContainer
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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func _on_NewGame_gui_input(event):
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if (event is InputEventMouseButton && event.pressed && event.button_index == 1):
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get_tree().change_scene("res://NewGame.tscn")
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func _on_StartGame_gui_input(event):
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if (event is InputEventMouseButton && event.pressed && event.button_index == 1):
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get_tree().change_scene("res://StartGame.tscn")
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func _on_SaveLoad_gui_input(event):
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if (event is InputEventMouseButton && event.pressed && event.button_index == 1):
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get_tree().change_scene("res://SaveLoad.tscn")
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func _on_Settings_gui_input(event):
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if (event is InputEventMouseButton && event.pressed && event.button_index == 1):
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get_tree().change_scene("res://Settings.tscn")
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func _on_Exit_gui_input(event):
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if (event is InputEventMouseButton && event.pressed && event.button_index == 1):
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get_tree().quit()
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