extends MarginContainer # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. func _on_NewGame_gui_input(event): if (event is InputEventMouseButton && event.pressed && event.button_index == 1): get_tree().change_scene("res://NewGame.tscn") func _on_StartGame_gui_input(event): if (event is InputEventMouseButton && event.pressed && event.button_index == 1): get_tree().change_scene("res://StartGame.tscn") func _on_SaveLoad_gui_input(event): if (event is InputEventMouseButton && event.pressed && event.button_index == 1): get_tree().change_scene("res://SaveLoad.tscn") func _on_Settings_gui_input(event): if (event is InputEventMouseButton && event.pressed && event.button_index == 1): get_tree().change_scene("res://Settings.tscn") func _on_Exit_gui_input(event): if (event is InputEventMouseButton && event.pressed && event.button_index == 1): get_tree().quit()