bcirpggithubmirror/Phase2/Godot ===(Game Code)===/Multiplayer/_toArchive/ui_theme.tres

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[gd_resource type="Theme" load_steps=2 format=2]
[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=1]
[resource]
default_font = ExtResource( 1 )