bcirpggithubmirror/Phase2/Networking/Client/Save/Save.gd

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524 B
GDScript3
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extends Node
const SAVEGAME = "user://Savegame.json"
var save_data = {}
func _ready():
save_data = get_data()
func get_data():
var file = File.new()
if not file.file_exists(SAVEGAME):
save_data = {"Player_name": "Unnamed"}
save_game()
file.open(SAVEGAME, File.READ)
var content = file.get_as_text()
var data = parse_json(content)
save_data = data
file.close()
return(data)
func save_game():
var save_game = File.new()
save_game.open(SAVEGAME, File.WRITE)
save_game.store_line(to_json(save_data))