bcirpggithubmirror/Phase2/Networking/Client/Save/Save.gd

30 lines
592 B
GDScript3
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extends Node
const save_file = "user://save_file.json"
var save_data = {}
# Called when the node enters the scene tree for the first time.
func _ready():
save_data = get_data()
func get_data():
var file = File.new()
if not file.file_exists(save_file):
save_data = {"player_name": "Unnamed"}
save_game()
file.open(save_file, File.READ)
var content = file.get_as_text()
var data = parse_json(content)
save_data = data
file.close()
return(data)
func save_game():
var save_game = File.new()
save_game.open(save_file, File.WRITE)
save_game.store_line(to_json(save_data))