diff --git a/Business-Scope.md b/Business-Scope.md new file mode 100644 index 0000000..8f09df5 --- /dev/null +++ b/Business-Scope.md @@ -0,0 +1,78 @@ +[[Executive Summary]] + +#BUSINESS SCOPE + +#PROJECT TITLE +[[Ilmatar]] + +# [[RPG Research]] [[ERPG]] Development Project Description and Objective(s) + +Purpose is to make it easy to create adventures for specific targeted goals in recreation, entertainment, +education, and therapy, using most any game system or genre with the same narrative. + +Three initial stages to development. + +## Stage 1: NWN:EE Developer training +Training developers on some core concepts using Neverwinter Nights: Enhanced Edition includin: +* Solo game play +* Underlying RPG system (D&D 3.x) +* Overlaid Genre (sword & sorcery fantasy) +* DM Client +* Aurora Platform toolkit ESMA (electronic solo or multiplayer adventure) RPG +* Server hosting +* Storyline development +* Connecting separate modules into a cohesive whole + +## Stage 2: Ilmar +Text only branching ETSMA (electronic text-based solo / multiplayer adventure) RPG +Create toolset for creating adventures that meet this stage's design requirements. +* Supports both single player and multiplayer +* Cooperative play (no PvP featured needed or desired) +* Turn-based, not real-time. +* Strong narrative, plot, and character development emphasized over graphics or physical combat. +* Just text-based at this stage, but leave "hooks" open for either playing video/audio clips, or actual animated graphics. +* Cross-platform support for end-user +* Underlying RPG rules system can be swapped out with other systems, rather than dependent on any one game system. +* Supports any genre overlay, initially start with just 3 genres: fantasy, modern, sci-fi. + +## Stage 3: Vaina +(Pronounced: Vah-een-ah) activated live action film or animation based on Stage 2’s result, +interactive video plus (IV+) + +* Platform that allows solo and multiplayer adventures +* Built in some kind of open source license that mandates attribution and does allow commercial use with +permission. +* Development tools must allow this kind of use. +* Use some kind of version control (GitHub or other) +* Public download use +* Run on as many platforms as possible (starting with PC) + + + +#TARGET AUDIENCE +Internal staff training and use by general public for other providers wanting to build on our work + +#RISK AND OPPORTUNITY +Risk: never finishing / not having the staff to finish +* Must be small enough to be handled in bite-sized pieces +Opportunity: we create a platform that is useful to us for our training and our clients +* Something that is useful for others to use +* We get recognition for the creation of something of value by the broader community +* Potential licensing opportunities +* Potential partnerships + +#DELIVERABLES + +3 Phases of deliveriables, a NWN:EE version of the storyline, a new toolset that enables development and delivery of: a text-only version of the storyline, and finally a more graphical version of the storyline. + +##Phase 1 +* A completely working interactive NWN perpetual world multiplayer module that meets a specific checklist of +goals as detailed in the technical scope + +##Phase 2 +* A completely working beginning, middle, and end text-based combat and activity and NPC interactive solo +adventure module that runs cross-platform and works for both solo and multiplayer and can be hosted on a +server + +##Phase 3 +* As per Phase 2 but with either activated live action video or animations bringing Phase 2 to visual life \ No newline at end of file