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Updated UML Guidelines (markdown)
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UML Guidelines
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UML Guidelines
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Unified Modeling Language (UML) is used as part of the design phase of all our projects. While it has become (arguably erroneously) popular since about 2010-2015+ to regress back to code-first, design-later, this invariably leads to unscalable and unsustainable projects. The code-first approach tends to lead to 10% new features code (forward progression of the code base features and scaling), 85% debugging/fixing (trying to maintain/fix the existing code base), <5% documentation = garbage code that can't be scaled, or maintained when constantly changing developer eyeballs/brains. The design-first approach, if correctly implemented with Object Oriented principles typically leads to 10-20% documentation, 20-50% new features coding iteration (forward progression of the code base), 20-40% debugging/iteration (trying to maintain/fix the existing code base), and is much easier to collaborate, maintain, and support over many years and many different eyeballs and brains.
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General Flowcharts and Unified Modeling Language (UML) is used as part of the design phase of all our projects. While it has become (arguably erroneously) popular since about 2010-2015+ to regress back to code-first, design-later, this invariably leads to unscalable and unsustainable projects. The code-first approach tends to lead to 10% new features code (forward progression of the code base features and scaling), 85% debugging/fixing (trying to maintain/fix the existing code base), <5% documentation = garbage code that can't be scaled, or maintained when constantly changing developer eyeballs/brains. The design-first approach, if correctly implemented with Object Oriented principles typically leads to 10-20% documentation, 20-50% new features coding iteration (forward progression of the code base), 20-40% debugging/iteration (trying to maintain/fix the existing code base), and is much easier to collaborate, maintain, and support over many years and many different eyeballs and brains.
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We follow the principles of Object Oriented Design (OOD), even when not using OO languages, and design-first approach means it takes longer before we actually write working code (in the early phases), but leads to a much more sustainable, scalable, distributable, flexible, and manageable product overall.
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We follow the principles of Object Oriented Design (OOD), even when not using OO languages, and design-first approach means it takes longer before we actually write working code (in the early phases), but leads to a much more sustainable, scalable, distributable, flexible, and manageable product overall.
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