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RPG Research 2019-11-07 12:17:45 -08:00
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# EXECUTIVE SUMMARY
RPG Research volunteers and other contributors will create through multiple phases of development a solo and multiplayer adventure that furthers the vision and mission statements of the organization and helps train our
volunteer staff to use ERPGs to achieve these goals.
#PROJECT TITLE
Ilmatar
# RPG Research ERPG Development Project Description and Objective(s)
Purpose is to make it easy to create adventures for specific targeted goals in recreation, entertainment,
education, and therapy, using most any game system or genre with the same narrative.
Three initial stages to development.
## Stage 1: NWN:EE Developer training
Training developers on some core concepts using Neverwinter Nights: Enhanced Edition includin:
* Solo game play
* Underlying RPG system (D&D 3.x)
* Overlaid Genre (sword & sorcery fantasy)
* DM Client
* Aurora Platform toolkit ESMA (electronic solo or multiplayer adventure) RPG
* Server hosting
* Storyline development
* Connecting separate modules into a cohesive whole
## Stage 2: Ilmar
Text only branching ETSMA (electronic text-based solo / multiplayer adventure) RPG
Create toolset for creating adventures that meet this stage's design requirements.
* Supports both single player and multiplayer
* Cooperative play (no PvP featured needed or desired)
* Turn-based, not real-time.
* Strong narrative, plot, and character development emphasized over graphics or physical combat.
* Just text-based at this stage, but leave "hooks" open for either playing video/audio clips, or actual animated graphics.
* Cross-platform support for end-user
* Underlying RPG rules system can be swapped out with other systems, rather than dependent on any one game system.
* Supports any genre overlay, initially start with just 3 genres: fantasy, modern, sci-fi.
## Stage 3: Vaina
(Pronounced: Vah-een-ah) activated live action film or animation based on Stage 2s result,
interactive video plus (IV+)
* Platform that allows solo and multiplayer adventures
* Built in some kind of open source license that mandates attribution and does allow commercial use with
permission.
* Development tools must allow this kind of use.
* Use some kind of version control (GitHub or other)
* Public download use
* Run on as many platforms as possible (starting with PC)
#TARGET AUDIENCE
Internal staff training and use by general public for other providers wanting to build on our work
#RISK AND OPPORTUNITY
Risk: never finishing / not having the staff to finish
* Must be small enough to be handled in bite-sized pieces
Opportunity: we create a platform that is useful to us for our training and our clients
* Something that is useful for others to use
* We get recognition for the creation of something of value by the broader community
● Potential licensing opportunities
● Potential partnerships
#DELIVERABLES
3 Phases of deliveriables, a NWN:EE version of the storyline, a new toolset that enables development and delivery of: a text-only version of the storyline, and finally a more graphical version of the storyline.
##Phase 1
● A completely working interactive NWN perpetual world multiplayer module that meets a specific checklist of
goals as detailed in the technical scope
##Phase 2
● A completely working beginning, middle, and end text-based combat and activity and NPC interactive solo
adventure module that runs cross-platform and works for both solo and multiplayer and can be hosted on a
server
##Phase 3
● As per Phase 2 but with either activated live action video or animations bringing Phase 2 to visual life