Updated Technical Scope (markdown)

RPG Research 2020-09-01 13:59:01 -07:00
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Development Phases:
Phase 1
Developer training, prototype story development, and prototype story testing to train developers, using NWN Aurora Toolset.
Phase 2
Part 1: Create Project Ilmatar toolset, minimum viable product (MVP).
Part 2: Create text-only, multi-user, online, turn-based adventure using this Project Ilmatar Toolset MVP, based on the Phase 1 storyline and geography.
Part 3: Verify accessibility input controls working correctly, support screenreaders and other accessibility tools, especially with Brain-Computer Interface (BCI) controls.
Part 4: Iterate through extending the toolset to be more complete for 1.0 needs, then expand the adventure features with the toolset, and continue to verify I/O with BCI.
Phase 3:
Part 1: Add audio and graphics functions to the Project Ilmatar Toolset.
Part 2: Add audio and graphics to the existing prototype story (in the style of Dirk the Daring based on choices). Verify still works as online, multiplayer, turn-based.
Part 3: Verify still works with accessibility equipment, especially BCI.
Phase 4:
Add real-time GM function to the toolset, allowing the "GM", educator, or therapist, to intervene in the game real time within the game, with all the powers that a GM should have in a TRPG.
Phase 5:
Part 1: Add physical world capabilities to the toolset so that a GM/Educator/Facilitator/Therapist can use the real-time tools as an interface with robotic equipment to roll dice, move miniatures, etc.
Part 2: Enable these robotic controls to work over Brain-Computer Interfaces (BCI), so players can roll physical dice, move miniatures, update character sheet, etc. using BCI.
UPDATE 20200823
Stage 1: NWN Mod1 on NeverwinterNights Aurora Platform ESMA (electronic solo or multiplayer adventure) RPG