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Updated Development Tools (markdown)
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Through multiple meetings, analysis, process of elimination following scope guidelines, the following tools were found to be the best match to meeting our development goals. This may be adjusted as experience and further research dictates.
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Through multiple meetings, analysis, process of elimination following scope guidelines, the following tools were found to be the best match to meeting our development goals. This may be adjusted as experience and further research dictates.
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Narrative Branching Tool: Twine from http://twinery.org/
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Code Repository & Version Handling:
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* Github: https://github.com/rpgresearch/erpg
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Narrative Outline Phase:
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* Narrative Branching Tool: Twine from http://twinery.org/
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Neverwinter Nights phase:
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* NWN: Enhanced Edition (NWN:EE) from Steam (not GoG, Beamdog, or others): https://store.steampowered.com/app/704450/Neverwinter_Nights_Enhanced_Edition/ - the base $20 version is acceptable for developers, though if you can afford the bundle ($53) may be worth it for additional experience and ideas).
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Game Toolset Creation:
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* ____
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Game Development & Deployment:
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* Deployment engine toolset: Godot from https://godotengine.org/
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