bcirpggithubmirror/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node2D",
"class": "Die",
"language": "GDScript",
"path": "res://globalScripts/Die.gd"
}, {
"base": "Node2D",
"class": "DieManager",
"language": "GDScript",
"path": "res://globalScripts/DieManager.gd"
}, {
"base": "Resource",
"class": "HistoryScreensTemplateSingleton",
"language": "GDScript",
"path": "res://globalScripts/historyScreensTemplate.gd"
}, {
"base": "PanelContainer",
"class": "Locale",
"language": "GDScript",
"path": "res://userInterface/Locale.gd"
}, {
"base": "Node",
"class": "PlayerSettingsTemplate",
"language": "GDScript",
"path": "res://globalScripts/playerSettingsTemplate.gd"
}, {
"base": "Resource",
"class": "playerCharacterTemplate",
"language": "GDScript",
"path": "res://globalScripts/playerCharacterTemplate.gd"
} ]
_global_script_class_icons={
"Die": "",
"DieManager": "",
"HistoryScreensTemplateSingleton": "",
"Locale": "",
"PlayerSettingsTemplate": "",
"playerCharacterTemplate": ""
}
[application]
config/name="MergedMaster_2022_0918A"
run/main_scene="res://Screens/MenuScreen.tscn"
config/icon="res://icon.png"
[autoload]
History="*res://globalScripts/history.gd"
PlayerCharacter="*res://globalScripts/PlayerCharacter.gd"
DiceRoller="*res://globalScripts/DiceRoller.gd"
GlobalSaveInstance="*res://globalScripts/globalSaveInstance.gd"
GameCurrent="*res://globalScripts/gameCurrent.gd"
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"