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25 lines
413 B
GDScript
25 lines
413 B
GDScript
#Die class
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extends Node2D
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class_name Die
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#value of selected die type
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var numFaces: int
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#Class constructor
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func _init(value):
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numFaces = value
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#returns an integer value of the rolled result (assuming the die is a valid type)
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func rollDie():
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randomize()
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var rolledNum
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rolledNum = randi() % numFaces + 1
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return rolledNum
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#Returns the number of faces on this die
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func getNumFaces():
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return numFaces
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