bcirpggithubmirror/GameEngineResearch/ErpgUnity3d/Library/PackageCache/com.unity.timeline@1.3.4/Runtime/GroupTrack.cs
2021-02-02 20:59:14 -07:00

27 lines
638 B
C#

using System;
using System.Collections.Generic;
using UnityEngine.Playables;
namespace UnityEngine.Timeline
{
/// <summary>
/// A group track is a container that allows tracks to be arranged in a hierarchical manner.
/// </summary>
[Serializable]
[TrackClipType(typeof(TrackAsset))]
[SupportsChildTracks]
public class GroupTrack : TrackAsset
{
internal override bool CanCompileClips()
{
return false;
}
/// <inheritdoc />
public override IEnumerable<PlayableBinding> outputs
{
get { return PlayableBinding.None; }
}
}
}