mirror of
https://github.com/RPG-Research/bcirpg.git
synced 2024-04-16 14:23:01 +00:00
27 lines
638 B
C#
27 lines
638 B
C#
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEngine.Playables;
|
|
|
|
namespace UnityEngine.Timeline
|
|
{
|
|
/// <summary>
|
|
/// A group track is a container that allows tracks to be arranged in a hierarchical manner.
|
|
/// </summary>
|
|
[Serializable]
|
|
[TrackClipType(typeof(TrackAsset))]
|
|
[SupportsChildTracks]
|
|
public class GroupTrack : TrackAsset
|
|
{
|
|
internal override bool CanCompileClips()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override IEnumerable<PlayableBinding> outputs
|
|
{
|
|
get { return PlayableBinding.None; }
|
|
}
|
|
}
|
|
}
|