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103 lines
4.3 KiB
C#
103 lines
4.3 KiB
C#
using System;
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using System.ComponentModel;
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namespace UnityEngine.Timeline
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{
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partial class AnimationTrack
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{
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// 649 is value is only assigned to. they can be updated from old files being serialized
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#pragma warning disable 649
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//fields that are used for upgrading should be put here, ideally as read-only
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[SerializeField, Obsolete("Use m_InfiniteClipOffsetEulerAngles Instead", false), HideInInspector]
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Quaternion m_OpenClipOffsetRotation = Quaternion.identity;
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[SerializeField, Obsolete("Use m_RotationEuler Instead", false), HideInInspector]
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Quaternion m_Rotation = Quaternion.identity;
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[SerializeField, Obsolete("Use m_RootTransformOffsetMode", false), HideInInspector]
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bool m_ApplyOffsets;
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#pragma warning restore 649
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[EditorBrowsable(EditorBrowsableState.Never)]
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[Obsolete("openClipOffsetPosition has been deprecated. Use infiniteClipOffsetPosition instead. (UnityUpgradable) -> infiniteClipOffsetPosition", true)]
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public Vector3 openClipOffsetPosition
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{
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get { return infiniteClipOffsetPosition; }
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set { infiniteClipOffsetPosition = value; }
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}
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[EditorBrowsable(EditorBrowsableState.Never)]
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[Obsolete("openClipOffsetRotation has been deprecated. Use infiniteClipOffsetRotation instead. (UnityUpgradable) -> infiniteClipOffsetRotation", true)]
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public Quaternion openClipOffsetRotation
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{
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get { return infiniteClipOffsetRotation; }
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set { infiniteClipOffsetRotation = value; }
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}
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[EditorBrowsable(EditorBrowsableState.Never)]
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[Obsolete("openClipOffsetEulerAngles has been deprecated. Use infiniteClipOffsetEulerAngles instead. (UnityUpgradable) -> infiniteClipOffsetEulerAngles", true)]
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public Vector3 openClipOffsetEulerAngles
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{
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get { return infiniteClipOffsetEulerAngles; }
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set { infiniteClipOffsetEulerAngles = value; }
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}
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[EditorBrowsable(EditorBrowsableState.Never)]
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[Obsolete("openClipPreExtrapolation has been deprecated. Use infiniteClipPreExtrapolation instead. (UnityUpgradable) -> infiniteClipPreExtrapolation", true)]
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public TimelineClip.ClipExtrapolation openClipPreExtrapolation
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{
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get { return infiniteClipPreExtrapolation; }
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set { infiniteClipPreExtrapolation = value; }
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}
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[EditorBrowsable(EditorBrowsableState.Never)]
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[Obsolete("openClipPostExtrapolation has been deprecated. Use infiniteClipPostExtrapolation instead. (UnityUpgradable) -> infiniteClipPostExtrapolation", true)]
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public TimelineClip.ClipExtrapolation openClipPostExtrapolation
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{
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get { return infiniteClipPostExtrapolation; }
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set { infiniteClipPostExtrapolation = value; }
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}
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internal override void OnUpgradeFromVersion(int oldVersion)
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{
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if (oldVersion < (int)Versions.RotationAsEuler)
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AnimationTrackUpgrade.ConvertRotationsToEuler(this);
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if (oldVersion < (int)Versions.RootMotionUpgrade)
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AnimationTrackUpgrade.ConvertRootMotion(this);
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if (oldVersion < (int)Versions.AnimatedTrackProperties)
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AnimationTrackUpgrade.ConvertInfiniteTrack(this);
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}
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// 612 is Property is Obsolete
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// 618 is Field is Obsolete
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#pragma warning disable 612, 618
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static class AnimationTrackUpgrade
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{
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public static void ConvertRotationsToEuler(AnimationTrack track)
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{
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track.m_EulerAngles = track.m_Rotation.eulerAngles;
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track.m_InfiniteClipOffsetEulerAngles = track.m_OpenClipOffsetRotation.eulerAngles;
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}
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public static void ConvertRootMotion(AnimationTrack track)
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{
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track.m_TrackOffset = TrackOffset.Auto; // loaded tracks should use legacy mode
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// reset offsets if not applied
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if (!track.m_ApplyOffsets)
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{
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track.m_Position = Vector3.zero;
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track.m_EulerAngles = Vector3.zero;
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}
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}
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public static void ConvertInfiniteTrack(AnimationTrack track)
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{
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track.m_InfiniteClip = track.m_AnimClip;
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track.m_AnimClip = null;
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}
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}
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#pragma warning restore 612, 618
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}
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}
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