bcirpggithubmirror/Phase2/Godot_Toolset/Main/middleware/specialabliities/testblank.gd

9 lines
280 B
GDScript

extends Node
func _ready():
var SpecialAbility = preload("res://middleware/specialabliities/SpecialAbility.gd")
var special_ability = SpecialAbility.new("Fireball", ["Fire Type", "Projectile"], 1, 10, 0, 5.0, "strength", Vector3(1, 1, 1))
print(special_ability.to_string())