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49 lines
1.4 KiB
GDScript
49 lines
1.4 KiB
GDScript
extends Object
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#This class, is used to define special ability data. Such as for attacks like shooting fireballs.
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#This is the middle ware, to define the structure of the data, before it is accesable by the character sheet.
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#This class is also used to define the structure, as to make it normalized for the database / XML layers.
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# Luke, 12/10/2023, Godot 3.5+
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var Name: String
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var Attribute: Array
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var Cost: int
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var Damage: int
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var LevelRequirement: int
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var Duration: float
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var AffectedAttribute: String
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var DiceRules: Vector3
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func _init(initName: String, initAttribute: Array, initCost: int, initDamage: int,
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initLevelRequirement: int, initDuration: float, initAffectedAttribute: String,
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initDiceRules: Vector3):
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Name = initName
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# Attribute = initAttribute
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Cost = initCost
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Damage = initDamage
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LevelRequirement = initLevelRequirement
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Duration = initDuration
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AffectedAttribute = initAffectedAttribute
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DiceRules = initDiceRules
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Attribute = []
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for element in initAttribute:
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if typeof(element) == TYPE_STRING:
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Attribute.append(element)
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else:
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print("Warning: Ignoring non-string element in StringArray.")
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# Custom method to convert the object to a string
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func to_string() -> String:
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return "SpecialAbility(Name: {Name}, Attribute: {Attribute}, Cost: {Cost}, Damage: {Damage}, LevelRequirement: {LevelRequirement}, Duration: {Duration}, AffectedAttribute: {AffectedAttribute}, DiceRules: {DiceRules})"
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