mirror of
https://github.com/RPG-Research/bcirpg.git
synced 2024-04-16 14:23:01 +00:00
37 lines
817 B
GDScript3
37 lines
817 B
GDScript3
extends Node
|
|
|
|
|
|
# Declare member variables here. Examples:
|
|
# var a = 2
|
|
# var b = "text"
|
|
|
|
var time_start = 0
|
|
var time_now = 0
|
|
|
|
class_name WorldObject
|
|
var Players: String = ''
|
|
var Scene: Scene
|
|
var History: = Array()
|
|
var decisions:
|
|
var totalTime:
|
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
func _ready():
|
|
time_start = OS.get_unix_time()
|
|
set_process(true)
|
|
|
|
# Should we tie time to the save files or the application?
|
|
# I would think the save files.
|
|
|
|
func _process(delta):
|
|
time_now = OS.get_unix_time()
|
|
var elapsed = time_now - time_start
|
|
var minutes = elapsed / 60
|
|
var seconds = elapsed % 60
|
|
var str_elapsed = "%02d : %02d" % [minutes, seconds]
|
|
print("elapsed : ", str_elapsed)
|
|
|
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
#func _process(delta):
|
|
# pass
|