bcirpggithubmirror/GodotUserInterface/SaveLoad.gd
2021-10-03 15:06:16 -04:00

9 lines
234 B
GDScript

extends Label
func _ready():
pass # Replace with function body.
func _on_SaveLoad_gui_input(event):
if (event is InputEventMouseButton && event.pressed && event.button_index == 1):
get_tree().change_scene("res://SaveLoad.tscn")