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25 lines
610 B
GDScript3
25 lines
610 B
GDScript3
extends Label
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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func _unhandled_input(event):
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if event is InputEventKey:
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if event.pressed and event.scancode == KEY_ESCAPE:
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get_tree().quit()
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func _on_Player_Settings_gui_input(event):
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if (event is InputEventMouseButton && event.pressed && event.button_index == 1):
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print("Clicked Player Settings")
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