bcirpggithubmirror/Phase2/Godot ===(Game Code)===/MainMenu/GodotUserInterface-Bakhtawar/MainMenu.gd
darioGerussi 128e8b79dc Reorganized folder layout
Reorganized the folders for a simpler and clearer layout.
2022-03-27 12:47:31 -05:00

34 lines
1.0 KiB
GDScript3

extends MarginContainer
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func _on_NewGame_gui_input(event):
if (event is InputEventMouseButton && event.pressed && event.button_index == 1):
get_tree().change_scene("res://NewGame.tscn")
func _on_StartGame_gui_input(event):
if (event is InputEventMouseButton && event.pressed && event.button_index == 1):
get_tree().change_scene("res://StartGame.tscn")
func _on_SaveLoad_gui_input(event):
if (event is InputEventMouseButton && event.pressed && event.button_index == 1):
get_tree().change_scene("res://SaveLoad.tscn")
func _on_Settings_gui_input(event):
if (event is InputEventMouseButton && event.pressed && event.button_index == 1):
get_tree().change_scene("res://Settings.tscn")
func _on_Exit_gui_input(event):
if (event is InputEventMouseButton && event.pressed && event.button_index == 1):
get_tree().quit()