bcirpggithubmirror/Phase2/Godot ===(Game Code)===/Multiplayer/assets/ui_controlNode_dark_theme.tres

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[gd_resource type="Theme" load_steps=5 format=2]
[ext_resource path="res://assets/sbf_black.tres" type="StyleBox" id=1]
[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=2]
[sub_resource type="Image" id=1]
data = {
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"format": "LumAlpha8",
"height": 16,
"mipmaps": false,
"width": 16
}
[sub_resource type="ImageTexture" id=2]
flags = 4
flags = 4
image = SubResource( 1 )
size = Vector2( 16, 16 )
[resource]
Button/colors/font_color = Color( 0.878431, 0.878431, 0.878431, 1 )
Button/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 )
Button/colors/font_color_hover = Color( 0.94, 0.94, 0.94, 1 )
Button/colors/font_color_pressed = Color( 1, 1, 1, 1 )
Button/constants/hseparation = 2
Button/fonts/font = ExtResource( 2 )
Button/styles/disabled = null
Button/styles/focus = null
Button/styles/hover = null
Button/styles/normal = ExtResource( 1 )
Button/styles/pressed = null
Label/colors/font_color = Color( 1, 1, 1, 1 )
Label/colors/font_color_shadow = Color( 0, 0, 0, 0 )
Label/colors/font_outline_modulate = Color( 1, 1, 1, 1 )
Label/constants/line_spacing = 3
Label/constants/shadow_as_outline = 0
Label/constants/shadow_offset_x = 1
Label/constants/shadow_offset_y = 1
Label/fonts/font = null
Label/styles/normal = null
Panel/styles/panel = ExtResource( 1 )
SpinBox/icons/updown = SubResource( 2 )
VBoxContainer/constants/separation = 4