mirror of
https://github.com/RPG-Research/bcirpg.git
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237 lines
8.9 KiB
GDScript
237 lines
8.9 KiB
GDScript
extends Node
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class_name DialogicParser
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# adds name coloring to the dialog texts
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static func parse_characters(dialog_script):
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var characters = DialogicUtil.get_character_list()
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var event_index := 0
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for event in dialog_script['events']:
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# if this is a text or question event
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if event.get('event_id') in ['dialogic_001', 'dialogic_010']:
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var text :String = event.get({'dialogic_001':'text', 'dialogic_010':'question'}[event.get('event_id')], '')
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for character in characters:
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# check whether to use the name or the display name
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var char_names = [character.get('name')]
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if character.get('data', {}).get('display_name_bool', false):
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if character.get('display_name'): char_names.append(character.get('display_name'))
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if character.get('data', {}).get('nickname_bool', false):
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for nickname in character.get('data').get('nickname', '').split(',', true, 0):
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if nickname.strip_edges():
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char_names.append(nickname.strip_edges())
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#Regex purposefully excludes [] as replacing those interferes with the second regex
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var escapeRegExp = "(?=[+&|!(){}^\"~*.?:\\\\-])"
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var regex = RegEx.new()
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regex.compile(escapeRegExp)
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char_names = regex.sub(str(char_names), "\\", true)
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var regex_thing = "((\\]|^)[^\\[]*)(?<name>"+str(char_names).replace("[", "(").replace("]", ")").replace(", ", "|")+")"
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regex.compile(regex_thing)
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var counter = 0
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for result in regex.search_all(text):
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text = text.insert(result.get_start("name")+((9+8+8)*counter), '[color=#' + character['color'].to_html() + ']')
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text = text.insert(result.get_end("name")+9+8+((9+8+8)*counter), '[/color]')
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result = regex.search(text)
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counter += 1
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dialog_script['events'][event_index][{'dialogic_001':'text', 'dialogic_010':'question'}[event.get('event_id')]] = text
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event_index += 1
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return dialog_script
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# removes empty lines, splits message at new lines
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static func parse_text_lines(unparsed_dialog_script: Dictionary, preview:bool = false) -> Dictionary:
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var parsed_dialog: Dictionary = unparsed_dialog_script
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var new_events: Array = []
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var settings = DialogicResources.get_settings_config()
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var split_new_lines = settings.get_value('dialog', 'new_lines', true)
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var remove_empty_messages = settings.get_value('dialog', 'remove_empty_messages', true)
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# Return the same thing if it doesn't have events
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if unparsed_dialog_script.has('events') == false:
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return unparsed_dialog_script
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# Parsing
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for event in unparsed_dialog_script['events']:
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if event.has('text') and event.has('character') and event.has('portrait'):
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if event['text'].empty() and remove_empty_messages:
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pass
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elif '\n' in event['text'] and preview == false and split_new_lines:
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var lines = event['text'].split('\n')
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var counter = 0
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for line in lines:
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if not line.empty():
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var n_event = {
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'event_id':'dialogic_001',
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'text': line,
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'character': event['character'],
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'portrait': event['portrait'],
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}
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#assigning voices to the new events
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if event.has('voice_data'):
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if event['voice_data'].has(str(counter)):
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n_event['voice_data'] = {'0':event['voice_data'][str(counter)]}
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new_events.append(n_event)
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counter += 1
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else:
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new_events.append(event)
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else:
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new_events.append(event)
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parsed_dialog['events'] = new_events
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return parsed_dialog
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# returns the text but with BBcode for glossary and the values of the variables
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static func parse_definitions(current_dialog, text: String, variables: bool = true, glossary: bool = true):
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var final_text: String = text
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if not current_dialog.preview:
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current_dialog.definitions = Dialogic._get_definitions()
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if variables:
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final_text = _insert_variable_definitions(current_dialog, text)
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if glossary and current_dialog._should_show_glossary():
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final_text = _insert_glossary_definitions(current_dialog, final_text)
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return final_text
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# creates a list of questions to be used at the end of choices
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static func parse_branches(current_dialog, dialog_script: Dictionary) -> Dictionary:
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current_dialog.questions = [] # Resetting the questions
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# Return the same thing if it doesn't have events
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if dialog_script.has('events') == false:
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return dialog_script
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var parser_queue = [] # This saves the last question opened, and it gets removed once it was consumed by a endbranch event
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var event_idx: int = 0 # The current id for jumping later on
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var question_idx: int = 0 # identifying the questions to assign options to it
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for event in dialog_script['events']:
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if event['event_id'] == 'dialogic_011':
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var opened_branch = parser_queue.back()
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var option = {
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'question_idx': opened_branch['question_idx'],
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'label': parse_definitions(current_dialog, event['choice'], true, false),
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'event_idx': event_idx,
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}
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if event.has('condition') and event.has('definition') and event.has('value'):
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option = {
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'question_idx': opened_branch['question_idx'],
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'label': parse_definitions(current_dialog, event['choice'], true, false),
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'event_idx': event_idx,
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'condition': event['condition'],
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'definition': event['definition'],
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'value': event['value'],
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}
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else:
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option = {
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'question_idx': opened_branch['question_idx'],
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'label': parse_definitions(current_dialog, event['choice'], true, false),
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'event_idx': event_idx,
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'condition': '',
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'definition': '',
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'value': '',
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}
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dialog_script['events'][opened_branch['event_idx']]['options'].append(option)
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event['question_idx'] = opened_branch['question_idx']
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elif event['event_id'] == 'dialogic_010':
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event['event_idx'] = event_idx
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event['question_idx'] = question_idx
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event['answered'] = false
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question_idx += 1
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current_dialog.questions.append(event)
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parser_queue.append(event)
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elif event['event_id'] == 'dialogic_012':
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event['event_idx'] = event_idx
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event['question_idx'] = question_idx
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event['answered'] = false
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question_idx += 1
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current_dialog.questions.append(event)
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parser_queue.append(event)
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elif event['event_id'] == 'dialogic_013' and parser_queue:
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event['event_idx'] = event_idx
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var opened_branch = parser_queue.pop_back()
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event['end_branch_of'] = opened_branch['question_idx']
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dialog_script['events'][opened_branch['event_idx']]['end_idx'] = event_idx
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event_idx += 1
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return dialog_script
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static func parse_anchors(current_dialog):
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current_dialog.anchors = {}
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var idx = 0
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for event in current_dialog.dialog_script['events']:
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if event['event_id'] == 'dialogic_015':
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current_dialog.anchors[event['id']] = idx
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idx += 1
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# adds the alignment BBCode to text events
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static func parse_alignment(current_dialog, text):
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var alignment = current_dialog.current_theme.get_value('text', 'alignment', 0)
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var fname = current_dialog.current_theme.get_value('settings', 'name', 'none')
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if alignment in [1,4,7]:
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text = '[center]' + text + '[/center]'
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elif alignment in [2,5,8]:
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text = '[right]' + text + '[/right]'
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return text
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# adds the values of the variables
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static func _insert_variable_definitions(current_dialog, text: String):
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var final_text := text;
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# Regex for searching text inside brackets []
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var regex = RegEx.new()
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regex.compile('\\[(.*?)\\]')
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var result = regex.search_all(final_text)
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if result:
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for res in result:
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var r_string = res.get_string()
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# Choosing a random word if there is a list like [word1,word2,word3,word4]
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if ',' in r_string:
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var r_string_array = r_string.replace('[', '').replace(']', '').split(',')
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var new_word = r_string_array[randi() % r_string_array.size()]
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# Check if the random selected word is a variable that exists and get the value
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for d in current_dialog.definitions['variables']:
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var name : String = d['name']
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if new_word == d['name']:
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new_word = str(d['value'])
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# Replace the old string with the new word
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final_text = final_text.replace(r_string, new_word)
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else:
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# Replace the name of a value [whatever] with the result
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var r_string_array = r_string.replace('[', '').replace(']', '')
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# Find the ID if it's got an absolute path
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if '/' in r_string_array:
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var variable_id=Dialogic._get_variable_from_file_name(r_string_array)
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for d in current_dialog.definitions['variables']:
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if d['id'] == variable_id:
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final_text = final_text.replace(r_string, d['value'])
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else:
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for d in current_dialog.definitions['variables']:
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if d['name'] == r_string_array:
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final_text = final_text.replace(r_string, d['value'])
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return final_text
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# adds the BBCode for the glossary words
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static func _insert_glossary_definitions(current_dialog, text: String):
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var color = current_dialog.current_theme.get_value('definitions', 'color', '#ffbebebe')
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var final_text := text
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# I should use regex here, but this is way easier :)
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for d in current_dialog.definitions['glossary']:
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final_text = final_text.replace(d['name'],
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'[url=' + d['id'] + ']' +
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'[color=' + color + ']' + d['name'] + '[/color]' +
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'[/url]'
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)
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return final_text
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