bcirpggithubmirror/Phase2/Godot_Toolset/CodeSandboxes/ToolsetProjectTemplate
2023-04-02 12:52:39 -06:00
..
.import Did some clean up to the toolset folder 2022-10-30 11:48:05 -06:00
addons/godot-sqlite Created Databases for testing to be apart of the genre sub layer. Also I had to leave a few mins early, because computer crashed 2023-03-26 13:01:11 -06:00
assets/fonts ModGodToolset Template 2023-03-19 14:53:27 -04:00
databases created quite a few query functions to create a better CRUD usecase for the Genre selection function 2023-04-02 12:52:39 -06:00
GenresSubstitution created quite a few query functions to create a better CRUD usecase for the Genre selection function 2023-04-02 12:52:39 -06:00
globalScripts ModGodToolset Template 2023-03-19 14:53:27 -04:00
screens Updates the basic template 2023-03-19 14:36:36 -04:00
userInterface ModGodToolset Template 2023-03-19 14:53:27 -04:00
default_env.tres Did some clean up to the toolset folder 2022-10-30 11:48:05 -06:00
icon.png Did some clean up to the toolset folder 2022-10-30 11:48:05 -06:00
icon.png.import Did some clean up to the toolset folder 2022-10-30 11:48:05 -06:00
project.godot Created Databases for testing to be apart of the genre sub layer. Also I had to leave a few mins early, because computer crashed 2023-03-26 13:01:11 -06:00
README.txt Updates the basic template 2023-03-19 14:36:36 -04:00

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	README.TXT:
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Author: Doug McCord
Date: 19-Mar-2023

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Intro notes: 
	This is a basic menu for the MVP of the toolset, in order to test our various pieces from UML.


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Project file structure:
	Surface Layer:
		Default Godot files remain at this level

	_toArchive:
		Directory to serve as reference-only; precursor to trash

	assets:
		Images, fonts, themes and styles (TRES text resource data files). Note that all fonts and styles are defined in 
			the following themes: ui_controlNode_light_theme.tres and ui_controlNode_dark_theme.tres. Any style changes
			should be made in those theme files to assure propagation throughout.

	globalScripts:
		For project-wide use, or scripts that are not either: 
			A. attached to a template scene, intended to go with all instances of that, or 
			B. unique, scene-specific scripts. 

	screens:
		Planned to include both .tscn scene files and their associated scripts. 

	userInterface: (note misnomer for text-based game)
		Re-useable UI elements and their scripts, such as change-scene, input-response