bcirpggithubmirror/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A/README.txt
MacDugRPG fcbd8c1917 Creates MergedDemo
8/14/22 (1513 EST): creates MergedDemo, so far combining Import Character into New Game.

Includes a modification of themes, change of script name from grabFocus.gd --> ImportCharacter.gd and mods for writing the char sheet out with semicolon (;) line ends and colon (:) dividers from keys and values for now.
2022-08-14 15:16:01 -04:00

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README.TXT:
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Author: Doug McCord
Date: 27-Feb-2022
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Intro notes:
This menu was stripped down from the bigger game and settings testing
I was doing -- so there's a decent chance yet of something broken --
please let me know if you encounter anything that's not linking up as
desired. Currently there are temp destinations loaded for each of the
menu options -- these are saved as scenes in the screens folder.
Currently almost all the buttons are instances of the same source
button object -- linked to their destination using the 'Next Scene Path'
available in the inspector.
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Project file structure:
Surface Layer:
Default Godot files remain at this level
_toArchive:
Directory to serve as reference-only; precursor to trash
assets:
Images, fonts, themes and styles (TRES text resource data files). Note that all fonts and styles are defined in
the following themes: ui_controlNode_light_theme.tres and ui_controlNode_dark_theme.tres. Any style changes
should be made in those theme files to assure propagation throughout.
gamePlay:
Scenes and scripts specific to the gameplay section
globalScripts:
For project-wide use, or scripts that are not either:
A. attached to a template scene, intended to go with all instances of that, or
B. unique, scene-specific scripts.
screens:
Planned to include both .tscn scene files and their associated scripts.
userInterface: (note misnomer for text-based game)
Re-useable UI elements and their scripts, such as change-scene, input-response