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Phase1
Phase2
Databases
Flowcharts
Godot ===(Game Code)===
Godot_GameCode
Godot_Toolset
CodeSandboxes
Experiment_Drag_and_Drop
Experiment_Location_Folders_2023_0430
Experiment_Main_Menu_2023_0611
LukeToolset_3_19_2023
ToolsetProjectTemplate
.godot
.import
Dialog
GenresSubstitution
Grammar
addons
assets
databases
screens
userInterface
README.txt
default_env.tres
icon.png
icon.png.import
project.godot
Documentation
Main
.DS_Store
Networking
Storyboards
ToolsetRepo
UML_Diagrams
Wireframes
.DS_Store
.DS_Store
.gitignore
LICENSE
README.md
**************************** README.TXT: **************************** Author: Doug McCord Date: 19-Mar-2023 **************************** Intro notes: This is a basic menu for the MVP of the toolset, in order to test our various pieces from UML. **************************** Project file structure: Surface Layer: Default Godot files remain at this level _toArchive: Directory to serve as reference-only; precursor to trash assets: Images, fonts, themes and styles (TRES text resource data files). Note that all fonts and styles are defined in the following themes: ui_controlNode_light_theme.tres and ui_controlNode_dark_theme.tres. Any style changes should be made in those theme files to assure propagation throughout. globalScripts: For project-wide use, or scripts that are not either: A. attached to a template scene, intended to go with all instances of that, or B. unique, scene-specific scripts. screens: Planned to include both .tscn scene files and their associated scripts. userInterface: (note misnomer for text-based game) Re-useable UI elements and their scripts, such as change-scene, input-response