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fcbd8c1917
8/14/22 (1513 EST): creates MergedDemo, so far combining Import Character into New Game. Includes a modification of themes, change of script name from grabFocus.gd --> ImportCharacter.gd and mods for writing the char sheet out with semicolon (;) line ends and colon (:) dividers from keys and values for now.
46 lines
1.6 KiB
Plaintext
46 lines
1.6 KiB
Plaintext
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README.TXT:
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Author: Doug McCord
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Date: 27-Feb-2022
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Intro notes:
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This menu was stripped down from the bigger game and settings testing
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I was doing -- so there's a decent chance yet of something broken --
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please let me know if you encounter anything that's not linking up as
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desired. Currently there are temp destinations loaded for each of the
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menu options -- these are saved as scenes in the screens folder.
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Currently almost all the buttons are instances of the same source
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button object -- linked to their destination using the 'Next Scene Path'
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available in the inspector.
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Project file structure:
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Surface Layer:
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Default Godot files remain at this level
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_toArchive:
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Directory to serve as reference-only; precursor to trash
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assets:
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Images, fonts, themes and styles (TRES text resource data files). Note that all fonts and styles are defined in
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the following themes: ui_controlNode_light_theme.tres and ui_controlNode_dark_theme.tres. Any style changes
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should be made in those theme files to assure propagation throughout.
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gamePlay:
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Scenes and scripts specific to the gameplay section
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globalScripts:
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For project-wide use, or scripts that are not either:
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A. attached to a template scene, intended to go with all instances of that, or
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B. unique, scene-specific scripts.
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screens:
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Planned to include both .tscn scene files and their associated scripts.
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userInterface: (note misnomer for text-based game)
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Re-useable UI elements and their scripts, such as change-scene, input-response
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