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45 lines
1.7 KiB
GDScript3
45 lines
1.7 KiB
GDScript3
extends Node
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# Declare new settings template object
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var settingsInstance = PlayerSettingsTemplate.new()
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var settings_file = "res://_userFiles/PlayerPreferences.cfg"
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func _ready() -> void:
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load_settings_file()
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#Config/ini:
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func load_settings_file():
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var config = ConfigFile.new()
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# Load data from a file.
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var err = config.load(settings_file)
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# If the file didn't load, ignore it.
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if err != OK:
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return
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#Preferences:
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settingsInstance.inputName = config.get_value("player_preferences", "player_name")
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settingsInstance.riskFactor = config.get_value("player_preferences", "risk_threshold")
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#Controls:
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settingsInstance.fontSize = config.get_value("visual_controls", "font_size")
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settingsInstance.brightness = config.get_value("visual_controls", "brightness")
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#General Settings:
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settingsInstance.volume = config.get_value("general_settings", "volume")
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settingsInstance.bClosedCaptions = config.get_value("general_settings", "closed_captions")
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settingsInstance.bdevConsole = config.get_value("general_settings", "dev_console")
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#Keyboard:
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settingsInstance.visualKeyboardLayout = config.get_value("virtual_keyboard", "keyboard_layout")
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#Theme:
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settingsInstance.themeChoiceInt = config.get_value("theme", "theme_selection")
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load_themeFile()
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#DKM TEMP: working
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print("Input name loaded as: " + str(settingsInstance.inputName))
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print("Theme loaded as: " + str(settingsInstance.themeFile))
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func load_themeFile() -> void:
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#DKM TEMP: this shouldn't be hard-coded:
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if(settingsInstance.themeChoiceInt == 1):
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settingsInstance.themeFile = "res://assets/ui_controlNode_light_theme.tres"
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else:
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settingsInstance.themeFile = "res://assets/ui_controlNode_dark_theme.tres"
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