bcirpggithubmirror/Godot/Experiments/Doug/rpgr_gameWork_20220102A
MacDugRPG ef5c824b00 BCIRPG Menu
The following changes done here:
1. Stripped down to the main menu, and that pushed as erpg\Godot\MainMenu\GodotUserInterface_Doug bcirpg_mainMenu_[date]

2. Relocated all other project work to: erpg\Godot\Experiments\Doug\
2022-02-20 14:33:15 -05:00
..
_toArchive BCIRPG Menu 2022-02-20 14:33:15 -05:00
.import BCIRPG Menu 2022-02-20 14:33:15 -05:00
assets BCIRPG Menu 2022-02-20 14:33:15 -05:00
globalScripts BCIRPG Menu 2022-02-20 14:33:15 -05:00
Screens BCIRPG Menu 2022-02-20 14:33:15 -05:00
UserInterface BCIRPG Menu 2022-02-20 14:33:15 -05:00
But_History_Page.gd BCIRPG Menu 2022-02-20 14:33:15 -05:00
But_History.gd BCIRPG Menu 2022-02-20 14:33:15 -05:00
CommandProcessor.gd BCIRPG Menu 2022-02-20 14:33:15 -05:00
Control.tscn BCIRPG Menu 2022-02-20 14:33:15 -05:00
default_env.tres BCIRPG Menu 2022-02-20 14:33:15 -05:00
Game.gd BCIRPG Menu 2022-02-20 14:33:15 -05:00
Game.tscn BCIRPG Menu 2022-02-20 14:33:15 -05:00
icon.png BCIRPG Menu 2022-02-20 14:33:15 -05:00
icon.png.import BCIRPG Menu 2022-02-20 14:33:15 -05:00
Locale.gd BCIRPG Menu 2022-02-20 14:33:15 -05:00
Locale.tscn BCIRPG Menu 2022-02-20 14:33:15 -05:00
LocaleManager.gd BCIRPG Menu 2022-02-20 14:33:15 -05:00
project.godot BCIRPG Menu 2022-02-20 14:33:15 -05:00
README.txt BCIRPG Menu 2022-02-20 14:33:15 -05:00

****************************
	README.TXT:
****************************
Author: Doug McCord
Date: 30-Jan-2022

****************************
Intro notes: 
	I created this to help explain the current Godot file structure I'm using. An 
	effort has been made to use a consistent organization, though it can most 
	definitely be improved/made more consistent.

****************************
Project file structure:
	Surface Layer:
		Game scripts are located at this level, included unique history scripts
			and the Game.gd script itself.
	_toArchive:
		Directory to serve as reference-only; precursor to trash

	assets:
		Images, fonts, TRES text resource data files

	globalScripts:
		For project-wide use, or scripts that are not either: 
			A. attached to a template scene, intended to go with all instances of that, or 
			B. unique, scene-specific scripts. 

	Screens:
		Additional scenes that are not the main game; includes both .tscn scene files and
			their associated scripts. 

	UserInterface: (note misnomer for text-based game)
		Re-useable UI elements and their scripts, such as change-scene, input-response