mirror of
https://github.com/RPG-Research/bcirpg.git
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6046667b2f
Created folders for Settings, LoadGame, and AddCharacter submenus
41 lines
739 B
GDScript3
41 lines
739 B
GDScript3
extends Node
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class_name PlayerSettingsTemplate
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enum KeyboardLayout {
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QWERTY,
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ALPHABETICAL,
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DVORAK
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}
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enum ThemeChoice {
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DARKHIGHCONTRAST,
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LIGHTHIGHCONTRAST
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}
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var inputName = "none"
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var riskFactor = 0
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var brightness = 3
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var fontSize = 11
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var volume = 6
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var bClosedCaptions = true
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var bdevConsole = false
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var bVirtualKeyboard = false
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var visualKeyboardLayout = KeyboardLayout.QWERTY
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var preferredTheme = ThemeChoice.DARKHIGHCONTRAST
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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