bcirpggithubmirror/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918ALuke/globalScripts/gameCurrent.gd

11 lines
250 B
GDScript

#gameCurrent:
# Simple singleton script for storing persistent game cene paths.
# These must then not be destroyed, but manually removed as a child of the
# node and they can always be re-added as needed.
extends Node
var gameCurrent_scene