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commit 59b74b946a090dd0b95e21814fe2ed7751b6e09b Author: Andrew Tang <tandrew@gmail.com> Date: Mon Jul 11 01:16:34 2022 +0800 Complete DiceRoller Singleton Version Created script: "DiceRoller.gd" to be the only dice script attached to a node and will act as a singleton. A single DieManager object is created in this script. The DieManager's values can be changed and methods can be called through the DiceRoller Script commit 3a402d43316599c1a883ab583583942dd7723d7b Author: Andrew Tang <90939405+TangoDevelopments@users.noreply.github.com> Date: Sun Jul 3 13:05:28 2022 -0400 Delete .DS_Store commit c00b24c60ac3cc9a39a93b79cf3352241b1c9186 Author: Andrew Tang <90939405+TangoDevelopments@users.noreply.github.com> Date: Sun Jul 3 13:05:16 2022 -0400 Delete .DS_Store commit 4f788de0c7676fec60624f50be6284b4f2e419ac Author: Andrew Tang <90939405+TangoDevelopments@users.noreply.github.com> Date: Sun Jul 3 13:05:05 2022 -0400 Delete .DS_Store commit c20fd855676052b135e7c99af9800af86ad81060 Author: Andrew Tang <tandrew@gmail.com> Date: Mon Jul 4 00:13:15 2022 +0800 Added D10 and easier die selection
44 lines
821 B
Plaintext
44 lines
821 B
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ {
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"base": "Node2D",
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"class": "Die",
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"language": "GDScript",
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"path": "res://Die.gd"
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}, {
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"base": "Node2D",
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"class": "DieManager",
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"language": "GDScript",
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"path": "res://DieManager.gd"
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} ]
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_global_script_class_icons={
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"Die": "",
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"DieManager": ""
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}
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[application]
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config/name="GodotDiceRoller_Andrew"
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run/main_scene="res://DiceRoller.tscn"
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config/icon="res://icon.png"
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[autoload]
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DiceRoller="*res://DiceRoller.gd"
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[physics]
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common/enable_pause_aware_picking=true
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[rendering]
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environment/default_environment="res://default_env.tres"
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