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9cceb1bb44
This updates the theme-setting across all levels, for dark and light. Also begins a loading process for the module map.
12 lines
331 B
GDScript
12 lines
331 B
GDScript
#MENUSCREEN:
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# Script purely to grab focus for tabbing control
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extends Control
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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#DKM TEMP: for testing only -- this will be set in settings
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theme=load("res://assets/ui_controlNode_dark_theme.tres")
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$VBoxContainer/But_NewGame.grab_focus()
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