bcirpggithubmirror/Godot/Experiments/Doug/rpgr_gameWork_20211114A/Game.gd
MacDugRPG ef5c824b00 BCIRPG Menu
The following changes done here:
1. Stripped down to the main menu, and that pushed as erpg\Godot\MainMenu\GodotUserInterface_Doug bcirpg_mainMenu_[date]

2. Relocated all other project work to: erpg\Godot\Experiments\Doug\
2022-02-20 14:33:15 -05:00

39 lines
1.4 KiB
GDScript

extends Control
#Abstract class we instance when wanted in game as child of HistoryReference
const InputResponse = preload("res://UserInterface/InputResponse.tscn")
#Limit the length of our history:
var max_scroll_length := 0
onready var history_rows = $Background/MarginContainer/Rows/GameInfo/ScrollContainer/HistoryRows
onready var scroll = $Background/MarginContainer/Rows/GameInfo/ScrollContainer
onready var scrollbar = scroll.get_v_scrollbar()
#Ensure that the latest added input is in focus on scroll
func _ready() -> void:
scrollbar.connect("changed", self, "handle_scrollbar_changed")
max_scroll_length = scrollbar.max_value
func handle_scrollbar_changed():
if max_scroll_length != scrollbar.max_value:
max_scroll_length = scrollbar.max_value
scroll.scroll_vertical = max_scroll_length
#Below temporarily takes user selection and appends it to responses; adding new isntances
# of our input row with an input and response pair for each
func handleUserInput(user_choice: String) -> void:
var input_response = InputResponse.instance()
var inputText = "User selected: " + user_choice
var response = "Game text output for " + user_choice
input_response.set_text(inputText, response)
history_rows.add_child(input_response)
func _on_option1_button_down() -> void:
handleUserInput("Option 1")
func _on_option2_button_down() -> void:
handleUserInput("Option 2")
func _on_option3_button_down() -> void:
handleUserInput("Option 3")