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Phase1
Phase2
Databases
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Godot ===(Game Code)===
Godot_GameCode
CharacterCreation
DiceRoller
Experiments
ImportCharacter
MainMenu
MergedDemo
MergedMaster
Multiplayer
NewGame
Doug
bcirpg_newGame_20220227A
.import
_toArchive
assets
gamePlay
globalScripts
screens
userInterface
Control.tscn
README.txt
default_env.tres
icon.png
icon.png.import
project.godot
ResolvingTies
Settings
Themes
_MVP_Game_Demo
.DS_Store
Godot_Toolset
Networking
Storyboards
ToolsetRepo
UML_Diagrams
Wireframes
.DS_Store
.DS_Store
.gitignore
LICENSE
Project-Ilmatar-Tech-Scope.md
README.md
**************************** README.TXT: **************************** Author: Doug McCord Date: 27-Feb-2022 **************************** Intro notes: This menu was stripped down from the bigger game and settings testing I was doing -- so there's a decent chance yet of something broken -- please let me know if you encounter anything that's not linking up as desired. Currently there are temp destinations loaded for each of the menu options -- these are saved as scenes in the screens folder. Currently almost all the buttons are instances of the same source button object -- linked to their destination using the 'Next Scene Path' available in the inspector. **************************** Project file structure: Surface Layer: Default Godot files remain at this level _toArchive: Directory to serve as reference-only; precursor to trash assets: Images, fonts, themes and styles (TRES text resource data files). Note that all fonts and styles are defined in the following themes: ui_controlNode_light_theme.tres and ui_controlNode_dark_theme.tres. Any style changes should be made in those theme files to assure propagation throughout. gamePlay: Scenes and scripts specific to the gameplay section globalScripts: For project-wide use, or scripts that are not either: A. attached to a template scene, intended to go with all instances of that, or B. unique, scene-specific scripts. screens: Planned to include both .tscn scene files and their associated scripts. userInterface: (note misnomer for text-based game) Re-useable UI elements and their scripts, such as change-scene, input-response