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24 lines
571 B
GDScript
24 lines
571 B
GDScript
extends Node
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var network = NetworkedMultiplayerENet.new()
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var port = 8080
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var max_players = 4
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func _ready():
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start_server()
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func start_server():
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network.create_server(port, max_players)
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get_tree().set_network_peer(network)
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network.connect("peer_connected", self, "_player_connected")
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network.connect("peer_disconnected", self, "_player_disconnected")
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print("Server Started")
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func _player_connected(player_id):
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print("Player: " + str(player_id) + " Connected")
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func _player_disconnected(player_id):
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print("Player: " + str(player_id) + " Disconnected")
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