bcirpggithubmirror/Phase2/Godot _Game_Code/MergedMaster/bcirpg_mergedMaster_20220918A
2023-07-09 12:24:29 -06:00
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.import Clean up, as there were issue working with escape characters within the phase 2 folder. 2023-07-09 12:24:29 -06:00
assets Clean up, as there were issue working with escape characters within the phase 2 folder. 2023-07-09 12:24:29 -06:00
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screens Clean up, as there were issue working with escape characters within the phase 2 folder. 2023-07-09 12:24:29 -06:00
userInterface Clean up, as there were issue working with escape characters within the phase 2 folder. 2023-07-09 12:24:29 -06:00
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README.txt Clean up, as there were issue working with escape characters within the phase 2 folder. 2023-07-09 12:24:29 -06:00

****************************
	README.TXT:
****************************
Author: Doug McCord
Date: 27-Feb-2022

****************************
Intro notes: 
	This menu was stripped down from the bigger game and settings testing 
	I was doing -- so there's a decent chance yet of something broken -- 
	please let me know if you encounter anything that's not linking up as 
	desired. Currently there are temp destinations loaded for each of the 
	menu options -- these are saved as scenes in the screens folder.

	Currently almost all the buttons are instances of the same source 
	button object -- linked to their destination using the 'Next Scene Path'
	available in the inspector.


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Project file structure:
	Surface Layer:
		Default Godot files remain at this level

	_toArchive:
		Directory to serve as reference-only; precursor to trash

	assets:
		Images, fonts, themes and styles (TRES text resource data files). Note that all fonts and styles are defined in 
			the following themes: ui_controlNode_light_theme.tres and ui_controlNode_dark_theme.tres. Any style changes
			should be made in those theme files to assure propagation throughout.

	gamePlay:
		Scenes and scripts specific to the gameplay section

	globalScripts:
		For project-wide use, or scripts that are not either: 
			A. attached to a template scene, intended to go with all instances of that, or 
			B. unique, scene-specific scripts. 

	screens:
		Planned to include both .tscn scene files and their associated scripts. 

	userInterface: (note misnomer for text-based game)
		Re-useable UI elements and their scripts, such as change-scene, input-response