bcirpggithubmirror/Phase2/Godot _Game_Code/CharacterCreation/Script/CharacterMenu.gd

80 lines
1.7 KiB
GDScript

extends Node2D
var Gender = -1
var Name = ""
var Profession = ""
var Tribe = ""
func _ready():
profession_add_items()
tribe_add_items()
func _process(delta):
match GameGlobal.PlayerSelect:
0:
$PlayerSelect.play("Player0")
1:
$PlayerSelect.play("Player1")
2:
$PlayerSelect.play("Player2")
3:
$PlayerSelect.play("Player3")
4:
$PlayerSelect.play("Player4")
5:
$PlayerSelect.play("Player5")
if fill_check():
$Play.disabled = false
func _on_Right_pressed():
if GameGlobal.PlayerSelect < 5:
GameGlobal.PlayerSelect += 1
func _on_Left_pressed():
if GameGlobal.PlayerSelect > 0:
GameGlobal.PlayerSelect -= 1
func _on_Male_toggled(button_pressed):
$Gender/Female.pressed = false
Gender = 0
func _on_Female_toggled(button_pressed):
$Gender/Male.pressed = false
Gender = 1
func profession_add_items():
$Profession/ProfessionDropDown.add_item("Hunter")
$Profession/ProfessionDropDown.add_item("Witch")
$Profession/ProfessionDropDown.add_item("Farmer")
$Profession/ProfessionDropDown.add_item("Magician")
func tribe_add_items():
$Profession/TribeDropDown.add_item("Hazuka")
$Profession/TribeDropDown.add_item("Ahom")
$Profession/TribeDropDown.add_item("Mising")
$Profession/TribeDropDown.add_item("Kalita")
func fill_check():
return Gender != -1 and Name and Profession and Tribe
func _on_DropDown_item_selected(index):
Profession = $Profession/ProfessionDropDown.get_item_text(index)
func _on_Name_text_changed(new_text):
Name = $Name.text
func _on_TribeDropDown_item_selected(index):
Tribe = $Profession/TribeDropDown.get_item_text(index)
func _on_Import_pressed():
$FileExplorer/FileDialog.popup()
func _on_FileDialog_file_selected(path):
OS.shell_open(path)