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https://github.com/RPG-Research/bcirpg.git
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73 lines
1.7 KiB
GDScript
73 lines
1.7 KiB
GDScript
extends Node
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class_name DialogicDefinitionsUtil
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## This class handles definitions
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static func get_definition_by_key(data: Dictionary, key: String, value: String):
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var variables : Array = data['variables']
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var glossary : Array = data['glossary']
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for v in variables:
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if v[key] == value:
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return v
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for g in glossary:
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if g[key] == value:
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return g
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return null
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static func get_definition_by_id(data: Dictionary, id: String):
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return get_definition_by_key(data, 'id', id)
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static func get_definition_by_name(data: Dictionary, id: String):
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return get_definition_by_key(data, 'name', id)
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static func set_definition(section: String, data: Dictionary, elem: Dictionary):
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delete_definition(data, elem['id'])
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var array: Array = data[section]
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var found = false;
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for e in array:
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if e['id'] == elem['id']:
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found = true
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array.erase(e)
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array.append(elem)
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break
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if not found:
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array.append(elem)
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static func set_definition_variable(data: Dictionary, id: String, name: String, value):
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set_definition('variables', data, {
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'id': id,
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'name': name,
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'value': value,
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'type': 0
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})
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static func set_definition_glossary(data: Dictionary, id: String, name: String, title: String, text: String, extra: String):
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set_definition('glossary', data, {
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'id': id,
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'name': name,
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'title': title,
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'text': text,
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'extra': extra,
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'type': 1
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})
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static func delete_definition(data: Dictionary, id: String):
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var variables : Array = data['variables']
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var glossary : Array = data['glossary']
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var item = get_definition_by_id(data, id);
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if item != null:
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if (item['type'] == 0):
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variables.erase(item)
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else:
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glossary.erase(item)
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static func definitions_json_to_array(data: Dictionary) -> Array:
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return data['variables'] + data['glossary']
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