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Phase1
Phase2
Databases
Flowcharts
Godot ===(Game Code)===
Godot_GameCode
Godot_Toolset
CodeSandboxes
Experiment_Drag_and_Drop
Experiment_Location_Folders_2023_0430
Experiment_Main_Menu_2023_0611
LukeToolset_3_19_2023
ToolsetProjectTemplate
.godot
.import
Dialog
GenresSubstitution
Grammar
addons
godot-sqlite
bin
LICENSE.md
gdsqlite.gdextension
godot-sqlite-wrapper.gd
godot-sqlite.gd
plugin.cfg
assets
databases
screens
userInterface
README.txt
default_env.tres
icon.png
icon.png.import
project.godot
Documentation
Main
.DS_Store
Networking
Storyboards
ToolsetRepo
UML_Diagrams
Wireframes
.DS_Store
.DS_Store
.gitignore
LICENSE
README.md
22 lines
827 B
Plaintext
22 lines
827 B
Plaintext
[configuration]
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entry_symbol = "sqlite_library_init"
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[libraries]
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macos = "res://addons/godot-sqlite/bin/libgdsqlite.macos.template_debug.framework"
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macos.template_release = "res://addons/godot-sqlite/bin/libgdsqlite.macos.template_release.framework"
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windows.x86_64 = "res://addons/godot-sqlite/bin/libgdsqlite.windows.template_debug.x86_64.dll"
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windows.template_release.x86_64 = "res://addons/godot-sqlite/bin/libgdsqlite.windows.template_release.x86_64.dll"
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linux.x86_64 = "res://addons/godot-sqlite/bin/libgdsqlite.linux.template_debug.x86_64.so"
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linux.template_release.x86_64 = "res://addons/godot-sqlite/bin/libgdsqlite.linux.template_release.x86_64.so"
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[dependencies]
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macos = {}
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macos.template_release = {}
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windows.x86_64 = {}
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windows.template_release.x86_64 = {}
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linux.x86_64 = {}
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linux.template_release.x86_64 = {}
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