bcirpggithubmirror/Phase2/Godot ===(Game Code)===/bcirpg_move/playerSettingsTemplate.gd
darioGerussi 128e8b79dc Reorganized folder layout
Reorganized the folders for a simpler and clearer layout.
2022-03-27 12:47:31 -05:00

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GDScript3

extends Node
class_name PlayerSettingsTemplate
enum KeyboardLayout {
QWERTY,
ALPHABETICAL,
DVORAK
}
enum ThemeChoice {
DARKHIGHCONTRAST,
LIGHTHIGHCONTRAST
}
var inputName = "none"
var riskFactor = 0
var brightness = 3
var fontSize = 11
var volume = 6
var bClosedCaptions = true
var bdevConsole = false
var bVirtualKeyboard = false
var visualKeyboardLayout = KeyboardLayout.QWERTY
var preferredTheme = ThemeChoice.DARKHIGHCONTRAST
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass