bcirpggithubmirror/Phase2/Godot ===(Game Code)===/MainMenu/GodotUserInterface_Luke_Settings/bcirpg_settingsMenuLuke
2022-04-10 12:27:10 -06:00
..
_toArchive Reorganized folder layout 2022-03-27 12:47:31 -05:00
.import Reorganized folder layout 2022-03-27 12:47:31 -05:00
assets Changes to settings menu, added singleton 2022-04-10 12:27:10 -06:00
screens Changes to settings menu 2022-03-27 12:05:25 -06:00
userInterface Reorganized folder layout 2022-03-27 12:47:31 -05:00
Control.tscn Reorganized folder layout 2022-03-27 12:47:31 -05:00
default_env.tres Reorganized folder layout 2022-03-27 12:47:31 -05:00
icon.png Reorganized folder layout 2022-03-27 12:47:31 -05:00
icon.png.import Reorganized folder layout 2022-03-27 12:47:31 -05:00
playerSettingsTemplate.gd Reorganized folder layout 2022-03-27 12:47:31 -05:00
project.godot Changes to settings menu, added singleton 2022-04-10 12:27:10 -06:00
README.txt Reorganized folder layout 2022-03-27 12:47:31 -05:00
Settings.gd Reorganized folder layout 2022-03-27 12:47:31 -05:00
SettingsMenuConfig.gd Changes to settings menu, added singleton 2022-04-10 12:27:10 -06:00
SettingsMenuControl.tscn Changes to settings menu, added singleton 2022-04-10 12:27:10 -06:00

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	README.TXT:
****************************
Author: Doug McCord
Date: 20-Feb-2022

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Intro notes: 
	This menu was stripped down from the bigger game and settings testing 
	I was doing -- so there's a decent chance yet of something broken -- 
	please let me know if you encounter anything that's not linking up as 
	desired. Currently there are temp destinations loaded for each of the 
	menu options -- these are saved as scenes in the screens folder.

	Currently almost all the buttons are instances of the same source 
	button object -- linked to their destination using the 'Next Scene Path'
	available in the inspector.

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Project file structure:
	Surface Layer:
		Default Godot files remain at this level

	_toArchive:
		Directory to serve as reference-only; precursor to trash

	assets:
		Images, fonts, TRES text resource data files

	globalScripts:
		For project-wide use, or scripts that are not either: 
			A. attached to a template scene, intended to go with all instances of that, or 
			B. unique, scene-specific scripts. 

	screens:
		Planned to include both .tscn scene files and their associated scripts. 

	userInterface: (note misnomer for text-based game)
		Re-useable UI elements and their scripts, such as change-scene, input-response