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Files
Phase1
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Godot ===(Game Code)===
CharacterCreation
DiceRoller
Experiments
Andrew_Multiplayer_Test
Doug
rpgr_gameWork_20211024A
rpgr_gameWork_20211114A
rpgr_gameWork_20220102A
.import
Screens
UserInterface
_toArchive
assets
globalScripts
But_History.gd
But_History_Page.gd
CommandProcessor.gd
Control.tscn
Game.gd
Game.tscn
Locale.gd
Locale.tscn
LocaleManager.gd
README.txt
default_env.tres
icon.png
icon.png.import
project.godot
rpgr_gameWork_20220213A
Import Character
MainMenu
MergedDemo
MergedMaster
Multiplayer
NewGame
Resolving ties
Settings
Themes
Godot_Toolset
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LICENSE
README.md
bcirpggithubmirror/Phase2/Godot ===(Game Code)===/Experiments/Doug/rpgr_gameWork_20220102A
darioGerussi 128e8b79dc Reorganized folder layout
Reorganized the folders for a simpler and clearer layout.
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****************************
	README.TXT:
****************************
Author: Doug McCord
Date: 30-Jan-2022

****************************
Intro notes: 
	I created this to help explain the current Godot file structure I'm using. An 
	effort has been made to use a consistent organization, though it can most 
	definitely be improved/made more consistent.

****************************
Project file structure:
	Surface Layer:
		Game scripts are located at this level, included unique history scripts
			and the Game.gd script itself.
	_toArchive:
		Directory to serve as reference-only; precursor to trash

	assets:
		Images, fonts, TRES text resource data files

	globalScripts:
		For project-wide use, or scripts that are not either: 
			A. attached to a template scene, intended to go with all instances of that, or 
			B. unique, scene-specific scripts. 

	Screens:
		Additional scenes that are not the main game; includes both .tscn scene files and
			their associated scripts. 

	UserInterface: (note misnomer for text-based game)
		Re-useable UI elements and their scripts, such as change-scene, input-response