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Phase1
Phase2
Databases
Flowcharts
Godot ===(Game Code)===
CharacterCreation
DiceRoller
Experiments
Andrew_Multiplayer_Test
Doug
rpgr_gameWork_20211024A
rpgr_gameWork_20211114A
rpgr_gameWork_20220102A
.import
Screens
UserInterface
_toArchive
assets
globalScripts
But_History.gd
But_History_Page.gd
CommandProcessor.gd
Control.tscn
Game.gd
Game.tscn
Locale.gd
Locale.tscn
LocaleManager.gd
README.txt
default_env.tres
icon.png
icon.png.import
project.godot
rpgr_gameWork_20220213A
Import Character
MainMenu
MergedDemo
MergedMaster
Multiplayer
NewGame
Resolving ties
Settings
Themes
Godot_Toolset
Storyboards
ToolsetRepo
UML Diagrams
Wireframes
LICENSE
README.md
**************************** README.TXT: **************************** Author: Doug McCord Date: 30-Jan-2022 **************************** Intro notes: I created this to help explain the current Godot file structure I'm using. An effort has been made to use a consistent organization, though it can most definitely be improved/made more consistent. **************************** Project file structure: Surface Layer: Game scripts are located at this level, included unique history scripts and the Game.gd script itself. _toArchive: Directory to serve as reference-only; precursor to trash assets: Images, fonts, TRES text resource data files globalScripts: For project-wide use, or scripts that are not either: A. attached to a template scene, intended to go with all instances of that, or B. unique, scene-specific scripts. Screens: Additional scenes that are not the main game; includes both .tscn scene files and their associated scripts. UserInterface: (note misnomer for text-based game) Re-useable UI elements and their scripts, such as change-scene, input-response