mirror of
https://github.com/RPG-Research/bcirpg.git
synced 2024-04-16 14:23:01 +00:00
38 lines
707 B
GDScript3
38 lines
707 B
GDScript3
extends Node2D
|
|
|
|
|
|
# Declare member variables here. Examples:
|
|
# var a = 2
|
|
# var b = "text"
|
|
var isPaused = false
|
|
var wantsNewGame = false
|
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
func _ready():
|
|
pass # Replace with function body.
|
|
|
|
|
|
func CreateNewGame():
|
|
print("Create World Object to save")
|
|
|
|
|
|
|
|
func _wantsNewGame():
|
|
if wantsNewGame == true:
|
|
print("Yes")
|
|
if wantsNewGame == false:
|
|
print("No")
|
|
return wantsNewGame
|
|
|
|
# Make this function return a boolean.
|
|
func _isPaused():
|
|
if isPaused == true:
|
|
print("Unpaused")
|
|
if isPaused == false:
|
|
print("Paused")
|
|
return isPaused
|
|
|
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
#func _process(delta):
|
|
# pass
|