bcirpggithubmirror/Godot/MainMenu/GodotUserInterface_Doug/rpgr_gameWork_20220213A
MacDugRPG 4637338b87 Updated font
Font changed to Liberation Serif -- themes updated and expanded; fonts organized.
2022-02-13 15:08:40 -05:00
..
_toArchive Updated font 2022-02-13 15:08:40 -05:00
.import Updated font 2022-02-13 15:08:40 -05:00
assets Updated font 2022-02-13 15:08:40 -05:00
globalScripts Updated font 2022-02-13 15:08:40 -05:00
Screens Updated font 2022-02-13 15:08:40 -05:00
UserInterface Updated font 2022-02-13 15:08:40 -05:00
But_History_Page.gd Updated font 2022-02-13 15:08:40 -05:00
But_History.gd Updated font 2022-02-13 15:08:40 -05:00
CommandProcessor.gd Updated font 2022-02-13 15:08:40 -05:00
Control.tscn Updated font 2022-02-13 15:08:40 -05:00
default_env.tres Updated font 2022-02-13 15:08:40 -05:00
Game.gd Updated font 2022-02-13 15:08:40 -05:00
Game.tscn Updated font 2022-02-13 15:08:40 -05:00
icon.png Updated font 2022-02-13 15:08:40 -05:00
icon.png.import Updated font 2022-02-13 15:08:40 -05:00
Locale.gd Updated font 2022-02-13 15:08:40 -05:00
Locale.tscn Updated font 2022-02-13 15:08:40 -05:00
LocaleManager.gd Updated font 2022-02-13 15:08:40 -05:00
project.godot Updated font 2022-02-13 15:08:40 -05:00
README.txt Updated font 2022-02-13 15:08:40 -05:00

****************************
	README.TXT:
****************************
Author: Doug McCord
Date: 30-Jan-2022

****************************
Intro notes: 
	I created this to help explain the current Godot file structure I'm using. An 
	effort has been made to use a consistent organization, though it can most 
	definitely be improved/made more consistent.

****************************
Project file structure:
	Surface Layer:
		Game scripts are located at this level, included unique history scripts
			and the Game.gd script itself.
	_toArchive:
		Directory to serve as reference-only; precursor to trash

	assets:
		Images, fonts, TRES text resource data files

	globalScripts:
		For project-wide use, or scripts that are not either: 
			A. attached to a template scene, intended to go with all instances of that, or 
			B. unique, scene-specific scripts. 

	Screens:
		Additional scenes that are not the main game; includes both .tscn scene files and
			their associated scripts. 

	UserInterface: (note misnomer for text-based game)
		Re-useable UI elements and their scripts, such as change-scene, input-response