bcirpggithubmirror/Phase2/Godot_Toolset/CodeSandboxes/ToolsetProjectTemplate
PersonGuyGit 311296f5a0 Commit
2023-04-23 11:10:57 -06:00
..
.godot Commit 2023-04-23 11:10:57 -06:00
.import Did some clean up to the toolset folder 2022-10-30 11:48:05 -06:00
addons/godot-sqlite Made some changes to how the SQL connection works, wrote some queries, and documented my changes in the comments. 2023-04-16 12:29:39 -06:00
assets/fonts Made some changes to how the SQL connection works, wrote some queries, and documented my changes in the comments. 2023-04-16 12:29:39 -06:00
databases Made some changes to how the SQL connection works, wrote some queries, and documented my changes in the comments. 2023-04-16 12:29:39 -06:00
GenresSubstitution Made some changes to how the SQL connection works, wrote some queries, and documented my changes in the comments. 2023-04-16 12:29:39 -06:00
globalScripts ModGodToolset Template 2023-03-19 14:53:27 -04:00
screens Made some changes to how the SQL connection works, wrote some queries, and documented my changes in the comments. 2023-04-16 12:29:39 -06:00
userInterface ModGodToolset Template 2023-03-19 14:53:27 -04:00
default_env.tres Did some clean up to the toolset folder 2022-10-30 11:48:05 -06:00
icon.png Did some clean up to the toolset folder 2022-10-30 11:48:05 -06:00
icon.png.import Made some changes to how the SQL connection works, wrote some queries, and documented my changes in the comments. 2023-04-16 12:29:39 -06:00
project.godot Made some changes to how the SQL connection works, wrote some queries, and documented my changes in the comments. 2023-04-16 12:29:39 -06:00
README.txt Updates the basic template 2023-03-19 14:36:36 -04:00

****************************
	README.TXT:
****************************
Author: Doug McCord
Date: 19-Mar-2023

****************************
Intro notes: 
	This is a basic menu for the MVP of the toolset, in order to test our various pieces from UML.


****************************
Project file structure:
	Surface Layer:
		Default Godot files remain at this level

	_toArchive:
		Directory to serve as reference-only; precursor to trash

	assets:
		Images, fonts, themes and styles (TRES text resource data files). Note that all fonts and styles are defined in 
			the following themes: ui_controlNode_light_theme.tres and ui_controlNode_dark_theme.tres. Any style changes
			should be made in those theme files to assure propagation throughout.

	globalScripts:
		For project-wide use, or scripts that are not either: 
			A. attached to a template scene, intended to go with all instances of that, or 
			B. unique, scene-specific scripts. 

	screens:
		Planned to include both .tscn scene files and their associated scripts. 

	userInterface: (note misnomer for text-based game)
		Re-useable UI elements and their scripts, such as change-scene, input-response