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69 lines
1.2 KiB
GDScript
69 lines
1.2 KiB
GDScript
extends Node
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class_name Die
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enum DieCategory{
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D4 = 4,
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D6 = 6,
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D8 = 8,
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D10 = 10,
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D12 = 12,
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D00 = 00,
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D20 = 20
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}
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var DieType = DieCategory
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var NumberOfFaces = 0
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func RollDie(InputDie):
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#InputDie is supposed to be DieType for example.
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var DieFaceResult = 0;
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var LowestPossibleNumberOnDie = 0
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var rng = RandomNumberGenerator.new()
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rng.randomize()
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var NoOfSides = NumberOfFaces
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match NoOfSides:
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100:
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LowestPossibleNumberOnDie = 1
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DieFaceResult = rng.randi_range(LowestPossibleNumberOnDie, 10)
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DieFaceResult *= 10
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_:
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LowestPossibleNumberOnDie = 1
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DieFaceResult = rng.randi_range(LowestPossibleNumberOnDie, NumberOfFaces)
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var DieSuccessPercentage = (float(DieFaceResult)/float(NumberOfFaces))
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print("DieFace:")
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print(DieFaceResult)
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print("Die Success Rate")
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print(DieSuccessPercentage)
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func SetNumberOfSides():
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var DSides = DieType
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match DSides:
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4:
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NumberOfFaces = 4
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6:
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NumberOfFaces = 6
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8:
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NumberOfFaces = 8
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10:
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NumberOfFaces = 10
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12:
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NumberOfFaces = 12
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00:
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NumberOfFaces = 100
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20:
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NumberOfFaces = 20
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print(NumberOfFaces)
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# Called when the node enters the scene tree for the first time.
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func _ready():
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DieType = DieCategory.D00
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SetNumberOfSides()
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RollDie(NumberOfFaces)
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