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https://github.com/RPG-Research/bcirpg.git
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135 lines
5.2 KiB
GDScript
135 lines
5.2 KiB
GDScript
extends Control
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# https://stackoverflow.com/a/65774028
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# Be Sure to make these Vars as OnReadys; you can read up on it here.
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# Items to Fill the dropdown Lists
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onready var keyboardContents = ["Qwerty", "Dvorak", "Alphabetical"]
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onready var themeContents = ["White on Black", "Black on White"]
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onready var saveObject = get_node('/root/GlobalSaveInstance')
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#res://SettingsMenuControl.tscn
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# Vars For UI Widgets
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onready var NameVar = get_node('Panel/HBoxContainer/RootVboxPlayerPreferences/Label/VBoxPlayerPreferances/DisplayNameLineEdit')
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onready var NRiskVar = get_node('Panel/HBoxContainer/RootVboxPlayerPreferences/Label/VBoxPlayerPreferances/VBoxRiskFactor/RiskSlider')
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onready var FontVar = get_node("Panel/HBoxContainer/RootVboxVisualControls/VisualControlsLabel/VisualControlsVBox/FontSizeSlider")
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onready var BrightnessVar = get_node('Panel/HBoxContainer/RootVboxVisualControls/VisualControlsLabel/VisualControlsVBox/BrightnessSlider')
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onready var VolumeVar = get_node("Panel/HBoxContainer/RootVboxGeneralSettings/GeneralSettingsLabel/VBoxContainer/VolumeSlider")
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onready var ClosedCaptionsVar = get_node('Panel/HBoxContainer/RootVboxGeneralSettings/GeneralSettingsLabel/VBoxContainer/HBoxClosedCaptions/ClosedCaptionsCheckBox')
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onready var ConsoleCommandVar = get_node('Panel/HBoxContainer/RootVboxGeneralSettings/GeneralSettingsLabel/VBoxContainer/HBoxDevConsole/DevConsoleCheckbox')
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onready var saveButton = get_node("Panel/HBoxBottomRow/SaveButton")
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onready var bKeyboardEnabled = get_node("Panel/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer/HBoxVirtualKeyboardEnabled/VisualKeyboardCheckBox")
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onready var keyboardLayoutList = get_node('Panel/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer/LayoutItemList')
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onready var themeChoiceList = get_node('Panel/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer/ThemeItemList')
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var iniFile = ConfigFile.new()
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func saveToInstance():
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#Save to Singleton, so saveFile does not need to be constantly read
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saveObject.settingsInstance.inputName = NameVar.text
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saveObject.settingsInstance.riskFactor = NRiskVar.value
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saveObject.settingsInstance.fontSize = FontVar.value
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saveObject.settingsInstance.volume = VolumeVar.value
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saveObject.settingsInstance.bClosedCaptions = ClosedCaptionsVar.is_pressed()
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saveObject.settingsInstance.bdevConsole = ConsoleCommandVar.is_pressed()
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saveObject.settingsInstance.bVirtualKeyboard = bKeyboardEnabled.is_pressed()
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var savedKeyboardItems = keyboardLayoutList.get_selected_items()
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var keyboardSelection = savedKeyboardItems[0]
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saveObject.settingsInstance.visualKeyboardLayout = keyboardSelection
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var savedThemeItems = themeChoiceList.get_selected_items()
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var themeSelection = savedThemeItems[0]
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saveObject.settingsInstance.themeChoiceInt = themeSelection
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#Trigger re-load of the file name
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saveObject.load_settings_file()
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theme=load(saveObject.settingsInstance.themeFile)
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func saveFile():
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iniFile.set_value("player_preferences", "player_name", NameVar.text)
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iniFile.set_value("player_preferences", "risk_threshold", NRiskVar.value)
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iniFile.set_value("visual_controls", "font_size", FontVar.value)
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iniFile.set_value("visual_controls", "brightness", BrightnessVar.value)
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iniFile.set_value("general_settings", "volume", VolumeVar.value)
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iniFile.set_value("general_settings", "closed_captions", ClosedCaptionsVar.is_pressed())
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iniFile.set_value("general_settings", "dev_console", ConsoleCommandVar.is_pressed())
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print(keyboardLayoutList.get_selected_items())
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var savedKeyboardItems = keyboardLayoutList.get_selected_items()
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var keyboardSelection = savedKeyboardItems[0]
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var savedThemeItems = themeChoiceList.get_selected_items()
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var themeSelection = savedThemeItems[0]
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print(typeof(keyboardSelection))
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iniFile.set_value("virtual_keyboard", "keyboard_layout", keyboardSelection)
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iniFile.set_value("theme", "theme_selection", themeSelection)
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iniFile.save("res://_userFiles/PlayerPreferences.cfg")
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#DKM TEMP: can this be done at singleton, initial load level instead of here?
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func loadFile():
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pass
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func _process(delta):
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if saveButton.pressed == true:
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if NameVar.text == "":
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print("Please input a name")
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if NameVar.text != "":
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# Save to the template instance
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saveToInstance()
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saveFile()
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print('saveFileRan')
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func _ready():
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#Get the singleton's values for initial settings:
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NameVar.text = saveObject.settingsInstance.inputName
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NRiskVar.value = saveObject.settingsInstance.riskFactor
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FontVar.value = saveObject.settingsInstance.fontSize
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ClosedCaptionsVar.pressed = saveObject.settingsInstance.bClosedCaptions
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ConsoleCommandVar.pressed = saveObject.settingsInstance.bdevConsole
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bKeyboardEnabled.pressed = saveObject.settingsInstance.bVirtualKeyboard
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print(NameVar.get_path())
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# Init Keyboard Layout List
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for i in range(3):
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keyboardLayoutList.add_item(keyboardContents[i],null,true)
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keyboardLayoutList.select(0,true)
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# Init Theme Choice List
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for i in range(2):
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themeChoiceList.add_item(themeContents[i],null,true)
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keyboardLayoutList.select(saveObject.settingsInstance.visualKeyboardLayout,true)
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themeChoiceList.select(saveObject.settingsInstance.themeChoiceInt,true)
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#Load selected theme:
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theme=load(saveObject.settingsInstance.themeFile)
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