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Files
Phase1
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Godot ===(Game Code)===
DiceRoller
Experiments
Import Character
MainMenu
MergedDemo
Doug
bcirpg_mergedDemo_20220814A
.import
TestingFiles
_toArchive
assets
gamePlay
globalScripts
screens
userInterface
Control.tscn
README.txt
default_env.tres
icon.png
icon.png.import
project.godot
bcirpg_mergedDemo_20220904A
bcirpg_mergedDemo_20220911A
MergedMaster
Multiplayer
NewGame
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LICENSE
README.md
bcirpggithubmirror/Phase2/Godot ===(Game Code)===/MergedDemo/Doug/bcirpg_mergedDemo_20220814A
MacDugRPG 935da98638 Import Player and Settings Updates
Additional updates as follows: mods to dark and light themes for text edits, modification to import for CSV parsing and saving to the player singleton text file, adds an alert popup for import in cases where no character has been loaded (won't allow start game), replaces the select character within game to use this import character option, also adds testing files directory overall to Github
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****************************
	README.TXT:
****************************
Author: Doug McCord
Date: 27-Feb-2022

****************************
Intro notes: 
	This menu was stripped down from the bigger game and settings testing 
	I was doing -- so there's a decent chance yet of something broken -- 
	please let me know if you encounter anything that's not linking up as 
	desired. Currently there are temp destinations loaded for each of the 
	menu options -- these are saved as scenes in the screens folder.

	Currently almost all the buttons are instances of the same source 
	button object -- linked to their destination using the 'Next Scene Path'
	available in the inspector.


****************************
Project file structure:
	Surface Layer:
		Default Godot files remain at this level

	_toArchive:
		Directory to serve as reference-only; precursor to trash

	assets:
		Images, fonts, themes and styles (TRES text resource data files). Note that all fonts and styles are defined in 
			the following themes: ui_controlNode_light_theme.tres and ui_controlNode_dark_theme.tres. Any style changes
			should be made in those theme files to assure propagation throughout.

	gamePlay:
		Scenes and scripts specific to the gameplay section

	globalScripts:
		For project-wide use, or scripts that are not either: 
			A. attached to a template scene, intended to go with all instances of that, or 
			B. unique, scene-specific scripts. 

	screens:
		Planned to include both .tscn scene files and their associated scripts. 

	userInterface: (note misnomer for text-based game)
		Re-useable UI elements and their scripts, such as change-scene, input-response