mirror of
https://github.com/RPG-Research/bcirpg.git
synced 2024-04-16 14:23:01 +00:00
66 lines
2.2 KiB
GDScript
66 lines
2.2 KiB
GDScript
extends Node
|
|
|
|
|
|
var bIsDarkThemeOn = false
|
|
var settingsFile = "user://settings.cfg"
|
|
var playerSettingsSingleton = PlayerSettingsTemplate.new()
|
|
|
|
|
|
|
|
|
|
func make_settings_file():
|
|
var config = ConfigFile.new()
|
|
|
|
config.set_value("Player", "InputName", "Default Name")
|
|
config.set_value("Player", "riskFactor", 0)
|
|
config.set_value("Player", "brightness", 3)
|
|
config.set_value("Player", "fontSize", 11)
|
|
config.set_value("Player", "volume", 6)
|
|
var bClosedCaptions = config.set_value("player", "bClosedCaptions")
|
|
var bDevConsole = config.set_value("Player", "bDevConsole")
|
|
var bVirtualKeyboard = config.set_value("Player", "bVirtualKeyboard", false)
|
|
var preferredTheme = config.set_value("Player", "preferredTheme", PlayerSettingsTemplate.ThemeChoice.LIGHTHIGHCONTRAST)
|
|
var visualKeyboardLayout = config.set_value("Player", "visualKeyboardLayout", PlayerSettingsTemplate.KeyboardLayout.QWERTY)
|
|
|
|
config.save("user://settings.cfg")
|
|
|
|
|
|
|
|
#Config/ini:
|
|
func load_settings_file():
|
|
var config = ConfigFile.new()
|
|
# Load data from a file.
|
|
var err = config.load(settingsFile)
|
|
# If the file didn't load, ignore it.
|
|
if err != OK:
|
|
return
|
|
for player in config.get_sections():
|
|
var inputName = config.get_value(player, "InputSettings")
|
|
var riskFactor = config.get_value(player, "riskFactor")
|
|
var brightness = config.get_value(player, "brightness")
|
|
var fontSize = config.get_value(player, "fontSize")
|
|
var volume = config.get_value(player, "volume")
|
|
var bClosedCaptions = config.get_value(player, "bClosedCaptions")
|
|
var bDevConsole = config.get_value(player, "bDevConsole")
|
|
var bVirtualKeyboard = config.get_value(player, "bVirtualKeyboard")
|
|
var preferredTheme = config.get_value(player, "preferredTheme")
|
|
var visualKeyboardLayout = config.get_value(player, "visualKeyboardLayout")
|
|
|
|
print("Input name loaded as: " + inputName)
|
|
|
|
playerSettingsSingleton.inputName = inputName
|
|
playerSettingsSingleton.riskFactor = riskFactor
|
|
|
|
|
|
|
|
|
|
#func EnableGlobalThemes(bDark):
|
|
# if (bDark == true):
|
|
# controlNode.theme=load("res://assets/ui_controlNode_dark_theme.tres")
|
|
#
|
|
# if (bDark == false):
|
|
# controlNode.theme=load("res://assets/ui_controlNode_light_theme.tres")
|
|
|
|
func _ready():
|
|
pass # Replace with function body.
|