bcirpggithubmirror/Phase2/Godot ===(Game Code)===/Experiments/Andrew_Multiplayer_Test/project.godot
Andrew Tang 348823f34f Squashed commit of the following:
commit db69386b6d
Author: Andrew Tang <tandrew@gmail.com>
Date:   Mon Aug 1 02:48:32 2022 +0800

    Test Lobby Working

    Server creation works and others are able to join by entering the creator's IP. Shows a list of player names (currently only shows player #)

commit 3fbf2640da
Author: Andrew Tang <tandrew@gmail.com>
Date:   Mon Jul 25 02:29:27 2022 +0800

    Test Multiplayer

commit 59b74b946a
Author: Andrew Tang <tandrew@gmail.com>
Date:   Mon Jul 11 01:16:34 2022 +0800

    Complete DiceRoller Singleton Version

    Created script: "DiceRoller.gd" to be the only dice script attached to a node and will act as a singleton. A single DieManager object is created in this script. The DieManager's values can be changed and methods can be called through the DiceRoller Script

commit 3a402d4331
Author: Andrew Tang <90939405+TangoDevelopments@users.noreply.github.com>
Date:   Sun Jul 3 13:05:28 2022 -0400

    Delete .DS_Store

commit c00b24c60a
Author: Andrew Tang <90939405+TangoDevelopments@users.noreply.github.com>
Date:   Sun Jul 3 13:05:16 2022 -0400

    Delete .DS_Store

commit 4f788de0c7
Author: Andrew Tang <90939405+TangoDevelopments@users.noreply.github.com>
Date:   Sun Jul 3 13:05:05 2022 -0400

    Delete .DS_Store

commit c20fd85567
Author: Andrew Tang <tandrew@gmail.com>
Date:   Mon Jul 4 00:13:15 2022 +0800

    Added D10 and easier die selection
2022-08-08 02:00:04 +08:00

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596 B
Plaintext

; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="Multiplayer Test"
run/main_scene="res://Network_Setup.tscn"
config/icon="res://icon.png"
[autoload]
Network="*res://Network.gd"
Global="*res://Global.gd"
Players="*res://Players.tscn"
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"